Download PDF by Phillip Kerman: ActionScripting in Macromedia® Flash™ MX

By Phillip Kerman

ISBN-10: 0735712956

ISBN-13: 9780735712959

Faucet into the entire strength of Flash MX by way of studying how and while to hire ActionScripting. ActionScripting in Flash MX is established into 2 components. within the starting place part readers research basic programming conception and the way it applies to Flash. Then the ebook progresses via extra complicated Flash ActionScripting purposes, together with capabilities, arrays, items, parts, and interfacing with exterior information. brief projects and real-world analogies exhibit particular suggestions. within the Workshop part, the reader really builds useful purposes that variety in complexity from newbie to complex. on the finish of the Workshop part, the reader will truly debug damaged scripts.

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Extra resources for ActionScripting in Macromedia® Flash™ MX

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In any event, you should see all these killer features not as "a ton of stuff to learn," but rather as a huge opportunity to reach a higher potential. I'm excited, partially because I'm nearly done writing the book, but mainly because I can see myself getting more efficient every time I script a project. It's true that you never stop learning! CONTENTS CONTENTS Chapter 3. The Programmer's Approach • • • • • Specification Prototyping Good Style Code Data Separation Summary This chapter might appear to be the most ambiguous and vague in the book.

Say you have an input field into which you want users to type a number. You can add a listener that executes a script every time they type into the field. Perhaps you want to determine whether the value is too high or too low. You can later remove this listener or add another perhaps one that checks whether users actually typed a number. Although there are other ways to restrict what users type, listeners are a convenient way to automatically trigger scripts at the right time. You'll learn more about listeners in Chapter 10.

Comments are ignored by Flash, so you can write anything you want. You can use comments as notes to yourself (or anyone else who might be viewing your code). The phrase "commenting your code" means that you include all the information necessary to make sense of your code through comments. Also, comments are useful to cause Flash to temporarily ignore part of your code effectively removing the code, but leaving it so that you can restore it easily. Everything that follows // (on the same line) is ignored.

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ActionScripting in Macromedia® Flash™ MX by Phillip Kerman

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